Killing Anarchists in ‘Mass Effect: Andromeda’
A Patreon exclusive about our society’s anti-anarchist bias
The following is a preview of an article; the full version can be found exclusively on my Patreon. Unlike my other articles on Medium, this preview is not paywalled. The full article can be found here.
I started playing Mass Effect: Andromeda (2017) after years of avoiding it when a friend told me to check it out. According to him, it was supposedly better now, with the infamous bugginess of its launch smoothed over by several years of patches. I am about a quarter of the way through the story, and it’s still buggy, though I’m sure comparatively better than its launch.
Mostly, though, it’s just empty. Large segments of the game involve painfully moving through barren landscapes that don’t have enough in them to justify the time spent there. The worst are these ancient tech dungeons that are so repetitive that I ended up regretting every time I was forced to go in one for plot reasons.
But this isn’t a review of an 8-year-old game that few really care about.
Instead, it’s about an enemy you come across throughout the Heleus Cluster: a gun-wielding anarchist, whom the main character guns down without mercy.
